| Yazarlar (1) |
Prof. Dr. Armağan GÖKÇEARSLAN
|
| Özet |
| Today's university students spend the majority of their time interacting with digital technologies. Their intensive interaction with digital environment also increases their interest in digital games. Graphic design is one of the areas in which especially computers are frequently used as a digital environment. Computers provide great convenience for today's graphic designers through various software elements for design, and efficient use of computer is required in order to be able to create a good design. Digital games, which include the elements of sound, music, color, illustration, animation and video, attract the attention of Graphic Design students. The general objective of this research is to determine the extent of the relation the students build with their area while they are playing or choosing games, ant to discover the effect of their playing habits and choices on their performance in the courses such as illustration … |
| Anahtar Kelimeler |
| Bildiri Türü | Tebliğ/Bildiri |
| Bildiri Alt Türü | Tam Metin Olarak Yayınlanan Tebliğ (Uluslararası Kongre/Sempozyum) |
| Bildiri Niteliği | Alanında Hakemli Uluslararası Kongre/Sempozyum |
| Bildiri Dili | İngilizce |
| Kongre Adı | Annual Conference International Council for Educational Media |
| Kongre Tarihi | 03-10-2013 / |
| Basıldığı Ülke | Singapur |
| Basıldığı Şehir |